Quick Build
- Recommended Build
- Bow, traps, and Falcon — same core as Hunter
- Playstyle
- Same ranged kit, now with a real single-target burst option and faster movement
- Difficulty
- Same as Hunter — the new kit is additive
- Primary Stats
- DEX, AGI, VIT — unchanged from Hunter
- Primary Weapon
- Bow — same as Hunter
- Best For
- Hunter players who want a real burst option alongside the existing trap/Falcon kit
- Strengths: Focused Arrow Strike is a genuine single-target nuke Hunter never had; Wind Walker adds both ASPD and movement speed; Falcon Assault gives your Falcon a real damage skill instead of only Blitz Beat.
- Weaknesses: the new kit is mostly single-target — your AoE tools (Arrow Shower, traps) are unchanged from Hunter.
What Changes From Hunter
Sniper keeps every skill Hunter has — the full trap kit, Vulture's Eye, Double
Strafe, Falconry Mastery, Blitz Beat, all of it, unchanged. Rebirth adds four new skills
(SN_ prefix): Falcon Eyes, Falcon Assault, Focused Arrow Strike, and Wind
Walker.
New Skills
Priority
- Focused Arrow Strike (requires Improve Concentration 10, Double Strafe 5) — a heavy single-target ranged nuke. Your best new damage tool, and a cheap prerequisite relative to what it adds.
- Wind Walker (requires Improve Concentration 9) — a self-buff for attack speed and movement speed together. Broadly useful for every part of your kit, take this early.
Strong Utility
- Falcon Assault (requires Steel Crow 3, Vulture's Eye 5, Blitz Beat 5, Falconry Mastery 1) — a big single Falcon attack that costs SP instead of consuming your Falcon. A real damage option layered onto the utility Falcon you already had.
Passive
- Falcon Eyes (requires Owl's Eye 10, Vulture's Eye 10, Improve Concentration 10, Falconry Mastery 1) — passively improves your Falcon's range and effect. Mostly a prerequisite for Falcon Assault, worth having regardless.
Equipment & Cards
No new weapon type is introduced by Rebirth — your Bow, trap, and card choices from the Hunter guide carry forward unchanged.
Party Role & PvM
Same ranged support/damage role as Hunter, now with Focused Arrow Strike as a real answer to priority single targets — useful against anything your traps can't reliably pin down. Wind Walker's mobility also makes you more comfortable kiting than Hunter already was.
Final 99/70 Build
- Stats
- Same endgame spread as Hunter, refined with your 52 Rebirth bonus points toward DEX/AGI
- Weapon
- Refined Bow, same card foundation as Hunter
- Skills
- Full trap/Falcon kit from Hunter, plus Wind Walker and Focused Arrow Strike built out
- Playstyle
- Traps and Double Strafe as before, Focused Arrow Strike for priority single targets, Wind Walker for mobility
Transcendent
This build's foundation, before Rebirth.