Skip to content
GudzRO

— GUIDE —

Blacksmith

Axe or Mace weapon-attacker — a flat damage floor from Weaponry Research plus Mammonite.

Quick Build

Recommended Build
Weaponry Research + Mammonite
Playstyle
Straightforward weapon-attack damage, no gimmicks
Difficulty
Easy — a flat, predictable damage profile
Primary Stats
STR, DEX, VIT
Primary Weapon
Axe or Mace
Best For
Players who want simple, reliable weapon-attack damage without managing a complex rotation
  • Strengths: Weaponry Research is a clean, unconditional +2 hit, +2 ATK per level passive; Mammonite is a strong flat-multiplier skill (+50% per level) whose Zeny cost only affects cast cost, not damage.
  • Weaknesses: self-forging your own weapons isn't currently usable content on this server — zero NPCs call the underlying script command — so don't build around that fantasy; this is a weapon-attacker build, not a crafter.

Why This Build?

Blacksmith's forging passives exist in the data, but the self-forge-your-own-weapon system they support has no NPC anywhere on the server that calls the produce script command — it's simply unreachable content here, confirmed by a direct search of every NPC file. What genuinely works is Weaponry Research (a flat, no-SP-cost ATK/hit passive) combined with Mammonite, a real flat-percentage damage multiplier. Zeny only appears as Mammonite's cast cost, not a damage-scaling term — so don't expect your wallet size to matter for damage output, just keep enough Zeny on hand to keep casting.

Stat Progression

StageSTRAGIVITINTDEXLUK
Novice → Merchant301301201
Early Blacksmith501401351
Mid Blacksmith701501451
Endgame (Lv.99)991551551+

STR is your main damage stat, DEX keeps hit rate and Mammonite reliability up, VIT is a straightforward survivability lever. AGI and INT are dump stats for this build.

Skill Progression

Max First

  • Hilt Binding (no prerequisite) — prerequisite for Weaponry Research.
  • Weaponry Research (requires Hilt Binding 1) — your flat, unconditional damage floor.
  • Mammonite (no prerequisite) — your core damage skill.

Core

  • Hammer Fall (no prerequisite) — a stun-on-hit skill, useful setup.
  • Adrenaline Rush (requires Hammer Fall 2) — a real ASPD buff.
  • Power-Thrust (requires Adrenaline Rush 3) — a damage buff, worth taking.
  • Weapon Perfection (requires Weaponry Research 2, Power-Thrust 2) — removes weapon size penalties for a duration.
  • Maximize Power (requires Weapon Perfection 3, Power-Thrust 2) — converts SP into a flat damage boost.

Optional

  • Enlarge Weight Limit, Discount, Overcharge, Pushcart, Vending — Merchant-branch economy utilities, genuinely useful for managing your own farming logistics even if you're not playing a dedicated market character.

Not Practically Usable

  • Iron/Steel Tempering, Enchanted Stone Craft, Oridecon Research, and the Smith Dagger/Sword/Axe/Mace/Knuckle/Spear lines — the self-forging system these feed has no working NPC path on this server.

Equipment Progression

The Battle Axe (ATK 80), shop-confirmed at Alberta, Einbech's Two Hand Weapon Dealer, and Nifleheim's dedicated Axe Dealer, is a strong, widely-available starting weapon. The Chain Mace (ATK 84) at Umbala is a solid alternative.

Weapon Progression & Cards

Multiple shops carry the Battle Axe, so it's easy to pick up early regardless of where you start. Card-wise, general STR/damage cards apply well here.

  • Skeleton Worker Card: +15% damage against Medium-sized enemies, +5 base ATK.
  • Kobold Card: +1 STR, +4 Critical Hit rate.

Leveling Guide

Level RangeWhere to GoWhy It Works
1–20Early open fieldsMammonite carries you comfortably from the start
20–40Slightly tougher fields, early dungeonsWeaponry Research's flat bonus keeps damage climbing steadily
40–55Early dungeons, Kobold-type spawnsWorth farming for Kobold Card
55–70Mid-tier dungeonsAdrenaline Rush and Power-Thrust online, damage and speed both up
65–80Tougher dungeonsMaximize Power adds another flat damage layer
75–99Late-game hunting groundsFull flat-multiplier kit online, a reliable damage floor throughout

What Should I Farm?

  • Skeleton Worker Card and Kobold Card — the same general-purpose picks that serve every melee weapon-attacker.

Party Play

Blacksmith's flat-multiplier damage is just as useful in a party as solo, and Merchant -branch utilities (Discount, Vending) make you a natural logistics hub for a group. Nothing about the core build changes between solo and party play.

Final Lv.99 Build

Stats
STR 99 · AGI 1 · VIT 55 · INT 1 · DEX 55 · LUK 1+
Weapon
Refined Battle Axe with Skeleton Worker + Kobold cards
Skills
Weaponry Research maxed, Mammonite maxed, Adrenaline Rush/Power-Thrust/Maximize Power all online
Playstyle
Mammonite as your core damage skill, layered on top of your flat passive bonuses

Second Job

This build's next tier — reached through Rebirth.