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GudzRO

— GUIDE —

Bard

Ensemble support — built as a duo with Dancer, not a solo damage dealer.

A note before you build this: Bard's solo-viability read is still being investigated further — whether party-matchmaking, a resident Dancer population, or solo efficiency change the practical picture hasn't been fully checked yet. What's confirmed below (the skill tree, the Ensemble mechanic, the weapon) is solid; treat the playstyle recommendation as a starting point.

Quick Build

Recommended Build
Ensemble support (paired with a Dancer)
Playstyle
Party buffs/debuffs via song, minimal direct damage
Difficulty
Easy mechanically, but effectiveness depends heavily on your party
Primary Stats
DEX, INT, VIT
Primary Weapon
Instrument
Best For
Players who enjoy playing support and usually have a regular group
  • Strengths: Instrument gives faster ASPD than Bow for this class (575 vs. 650); a wide range of party-wide song buffs once the tree opens up.
  • Weaknesses: almost the entire tree is Ensemble songs that require a Dancer standing adjacent to cast; Melody Strike is the only real attack skill, and it's weak (single-hit, 1500ms cast).

Why This Build?

Bard's tree is structured almost entirely around Ensemble songs — buffs/debuffs flagged in this server's data as requiring the opposite-role class (a Dancer) standing nearby to cast. That's not a balance opinion, it's a direct read of the tree composition: outside Melody Strike, essentially every damage-relevant skill on Bard's own list is a party tool gated on having a Dancer around. If you're playing Bard, plan to pair with a Dancer — the two classes were built as a matched set here.

Stat Progression

StageSTRAGIVITINTDEXLUK
Novice → Archer9152015301
Early Bard10203025501
Endgame (Lv.99)10205040901

DEX is the priority here — it drives song range/effect in most Ensemble formulas. INT helps your SP pool for sustained singing; VIT keeps you alive while standing in melee range of your Dancer partner.

Skill Progression

Core

  • Music Lesson — the root of Bard's own tree, needed for everything else.
  • Unchained Serenade (requires Music Lesson 1, Amp 1) — a core prerequisite skill for the rest of the Ensemble chain.
  • Perfect Tablature, Impressive Riff, Magic Strings, Song of Lutie (each requires Unchained Serenade 3) — the main party buff/debuff songs.

Useful Later

  • Classical Pluck (requires Impressive Riff 10) and the rest of the higher Ensemble chain (Acoustic Rhythm, Battle Theme, Harmonic Lick, Power Chord) — strong party tools once you've climbed the prerequisite ladder.

Optional

  • Melody Strike (requires Music Lesson 3) — your only real solo attack skill, weak but available if you're between parties.
  • Unbarring Octave (requires Encore 1) — a status-effect debuff, situational.

Equipment Progression

Instrument is shop-confirmed at Comodo's Weapon Dealer alongside Whip (Dancer's weapon) — no farming required. Beyond weapon choice, gear priorities are DEX/INT accessories and armor that doesn't compromise your survivability in melee range.

Weapon Progression & Cards

Comodo's Weapon Dealer sells the full Instrument lineup shop-side. Card choice here is secondary to your song rotation — a DEX card (Zerom Card, +3 DEX) is a reasonable general pick if you want one.

Party Play

This is the entire point of the class. Pair with a Dancer, learn the Ensemble chain together, and your party gets meaningful buffs no other class provides. Outside a party with a Dancer in it, Bard is genuinely limited — plan around that rather than against it.

Final Lv.99 Build

Stats
STR 10 · AGI 20 · VIT 50 · INT 40 · DEX 90 · LUK 1
Weapon
Instrument, DEX-carded
Skills
Full Ensemble chain built out alongside a Dancer partner
Playstyle
Stay near your Dancer, cycle Ensemble songs, use Melody Strike only when solo

Second Job

This build's next tier — reached through Rebirth.