Quick Build
- Recommended Build
- Acid Terror weapon-attacker, same core as Alchemist
- Playstyle
- Same weapon-scaled damage identity, now with a Homunculus and real party healing
- Difficulty
- More moving parts than Alchemist — Homunculus and potion brewing add real depth
- Primary Stats
- STR, DEX, VIT — unchanged from Alchemist
- Primary Weapon
- Axe — same as Alchemist
- Best For
- Alchemist players who want a stronger AoE option plus a genuine support role in parties
- Strengths: Acid Demonstration extends the already-verified weapon-scaled Acid Terror to a real AoE nuke; Aid Condensed Potion turns you into a genuine party healer using potions as ammo; Twilight Alchemy lets you brew your own high-tier potions instead of only buying them.
- Weaknesses: the new kit adds real inventory/preparation overhead — potions and cart materials to manage on top of your existing weapon-attack rotation.
What Changes From Alchemist
Creator keeps every skill Alchemist has — Axe Mastery, the Pharmacy/potion-crafting
chain, Acid Terror, the Chemical Protection line, and Call Homunculus, all of it, unchanged.
Rebirth adds four core new skills (CR_ prefix) — Aid Condensed Potion,
Full Protection, Acid Demonstration, and Cultivation — plus the Twilight Alchemy
potion-brewing line and Berserk Pitcher. Confirming the earlier Alchemist finding
still holds: Acid Demonstration is dispatched through the same weapon-attack code
path as Acid Terror, so it stays weapon-scaled here too, not INT-scaled.
New Skills
Priority
- Acid Demonstration (requires Bomb 5, Acid Terror 5) — the AoE upgrade of Acid Terror, weapon-scaled the same way. Your main new damage tool.
- Aid Condensed Potion (requires Aid Potion 3) — throws a potion-based AoE heal at your party, consuming White Potions or similar as ammo. A real party-healing role that Alchemist never had.
Strong Utility
- Full Protection (requires Alchemical Weapon 5, Synthesized Shield 5, Synthetic Armor 5, Biochemical Helm 5) — casts all four Chemical Protection buffs on an ally in one skill instead of casting each separately, mirroring Stalker's Divest All quality-of-life upgrade.
- Twilight Alchemy (three tiers, requires Prepare Potion 10 each) — brews higher-tier potions from raw materials instead of buying them. Real self-sufficiency for your own potion supply and your party's.
Situational
- Cultivation (no prerequisite) — grows a farmable material item over time. An economy tool, not a combat skill.
- Berserk Pitcher (no prerequisite) — throws a large ATK buff onto an ally at the cost of their HP regen. Situational, matchup-dependent.
Equipment & Cards
No new weapon type is introduced by Rebirth — your Axe and card choices from the Alchemist guide carry forward unchanged. Budget inventory space for potion-brewing materials and Homunculus upkeep alongside your existing Acid Terror/Bomb supplies.
Party Role & PvM
Alchemist's damage role stays intact, but Creator adds a genuine support dimension on top — Aid Condensed Potion for AoE healing, Full Protection for a full defensive buff package, and a Homunculus companion that can tank or add damage depending on which one you raise. This is the most party-flexible build in the roster at this tier.
Final 99/70 Build
- Stats
- Same endgame spread as Alchemist, refined with your 52 Rebirth bonus points toward STR/DEX
- Weapon
- Refined Axe, same card foundation as Alchemist
- Skills
- Full Acid Terror kit from Alchemist, plus Acid Demonstration and Aid Condensed Potion built out
- Playstyle
- Weapon-scaled Acid Terror/Acid Demonstration for damage, Aid Condensed Potion and a Homunculus for party support
Transcendent
This build's foundation, before Rebirth.